HomeGamingEscape from Tarkov Patch Notes 14.5: Complete Details

Escape from Tarkov Patch Notes 14.5: Complete Details

Escape from Tarkov Patch Notes 14.5: The patch notes for Escape From Tarkov 14.5 are out, and they make some big changes to both the Woods map and the new map Ground Zero. In this article we will get to know all the details about Escape from Tarkov Patch Notes and many more.

Many changes have been made to Woods in the 14.5 patch notes. Woods is an older Tarkov map that doesn’t get changed very often. But with the addition of the BTR car, which was only available on the Streets of Tarkov map before, it now has the most new features in years.

Escape from Tarkov Patch Notes 14.5
Escape from Tarkov Patch Notes 14.5

Escape from Tarkov Patch Notes 14.5 Details

Along its way through Woods, the BTR will stop at the Scav Bunker, Sunken Village, Old Sawmill, Sawmill, USEC Checkpoint, Emercom Base, and Junction. The gates at the Northern and Southern UN Roadblock exits have been opened so that this travel can happen. This lets the BTR go off the map to get around. Snipers have now taken over these places, though, so if you try to leave the map on foot, you will be shot. Also, the BTR’s suspension has been improved so that it can handle more than just the flat streets of Streets of Tarov.

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It’s not Woods that has changed the most. Ground Zero, the game’s newest map, has. It has been stated that once you reach level 20, the map will no longer be off limits to PMCs. A different matching line has also been added for higher-level players. If you queue for Ground Zero before level 20, you will get a slightly different version of the map with smarter scavs, better loot, the chance of airdrops, and the boss Kollontay appearing.

Later game quests, like “A Shooter Born in Heaven,” “The Guide,” “Peacekeeping Mission,” “The Survivalist Path – Eagle-Owl,” “Escort,” “Slaughterhouse,” and “Information Source,” require you to do jobs on every map.

In other parts of the patch, the seasons system has been properly set up so that the game will change with the seasons of the year. Snow is back because of the current event in the game, but soon it will be spring and then summer because of the new system that changes how Tarkov looks.

Rounding out the 14.5 patch notes are a lot of quality-of-life changes and fixes, including improvements to the sound system, more lighting changes to the mall on Interchange and an update to the skills page giving you more useful information on how to level them up.

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Escape from Tarkov Patch Notes 14.5
Escape from Tarkov Patch Notes 14.5

Tarkov Patch Notes 14.5 Audio Fixes New Vehicle System and More: We are looking at the patch 14.5 notes. Now let’s just think about it right in the beginning that we come from 14.1. The version number has gone up by a lot. We still don’t know what that means. But this patch has a lot of different material and a few other things as well. So let’s get right to it. Finally, we have the first version of the season system. This shouldn’t come as a surprise, since they were working on it.

But generally, they say that a change in the seasons means that the places look different. Weather noises and background noise. I’m excited for this to happen and for us to change as the years go by, you know, through summer, fall, winter, and so on. This is incredibly lovely.

Escape From Tarkov Tarkov 14.5 New Vehicle

Now, here’s the first type of exciting news. There’s a BTR that you may not have seen much if you don’t play a lot of streets. It’s kind of like an APC and it goes around different maps. No one really thought they would add it to wood switches, but they did. This will go through a number of points.

So I first thought it would go through these two places to go in and out of the map. But I think it will drive from one to the other, not on the map, so it doesn’t have to cross any rough territory. Let’s take a quick look at the map. At least it will begin in the Scout Bunker. So far, they’ve only talked about this one place, which is up here. After that is Suncom Village, which is down there. The next one is an old sawmill and a sawmill.

 Escape From Tarkov 14.5 System Update on New Patch Note

  • The next thing we have is some news about ground zero. I’ve been looking forward to this one because you can’t play the map right now if you are above level 20.
  • This is a little strange, because I thought they were going up to 15 and then 16 and above. But for some reason, they seem to have kept it at level 20. It doesn’t bother me that I still think this is wrong. And skilled players with at least level 21.
  • If you are level 1, you will only be matched with players who are level 0 and up to level 20. I believe this is wrong because you have the junk market on five floors.

Escape from Tarkov Patch Notes 14.5 Audio Fixes New Vehicle System in New Patch Noted

And if you’re level 21 or higher, you’ll be matched with anyone from level 21 to 100 or higher. This means that scouts are harder.

I’m not sure if this means they are the same as everyone else’s maps or that they are harder. That sounds like it would be harder than the normal plan for an air drop to show up, which is cool. A red flash can be used to call it in. And the chance of hearing in a column on ground zero, which is fun. That’s pretty cool, huh?

Escape from Tarkov Patch Notes 14.5
Escape from Tarkov Patch Notes 14.5

Tarkov Patch Notes 14.5 Ground Zero Patch Notes

That sounds like it would be harder than the normal plan for an air drop to show up, which is cool. A red flash can be used to call it in. And the chance of hearing in a column on ground zero, which is fun. That’s pretty cool, huh? These days, you don’t have to play streets if you want to get column tight. They’ve done a great thing here. You have a group of people from different levels.

Okay, so 15th level and 30th level at the top. Who puts everyone in the higher level? That must be good, right? It’s not just blocky when they do it as a party.

This is the right way to handle this. I think that when you play a patch, the matching doesn’t depend on your level because you’re always going to be in the low-tier version of ground zero. I think that means to be seen, though. Scaffs also have a level, but it doesn’t look like they’ll be using it.

We’ll see. But I think that means it will work the same way it does now, which is to put you at the very beginning, at ground zero. No matter what level the player is, they can still get to ground zero in cold practice mode, okay? After that, you have a lot of things.

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 Escape from Tarkov Patch Notes 14.5 Bug Fixes in New Patch Notes

Maybe we need to go test that and see what’s different now that something has changed. But, this could make the armor a little more important. Another thing is that a lot of people aren’t really using the Osprey or other similar items right now because your arms are already very strong at level 10. If we change this formula, it might affect how we play and the things we pick. Mix is creative.

At the clay business center, you can get loot. Fix the big drop in frame rates in offline rays that happened after setting the auto-vaulting over media barriers to “on.” They told Mazda that it was interesting. Online, it doesn’t make as much of a difference. I did record a film about this, and it was mostly an offline matter. The next problem was that damage wasn’t always recorded after Rickshaw when medicines were used. This has been fixed. When using the street market, you can’t see a player’s identity.

Conclusion on Escape from Tarkov Patch Notes 14.5

Damage given to a person when they walk into a BTR that isn’t moving was wrong. And they’ve brought back the helmet display of impact chance information. So right now, or at least before this patch, you couldn’t see the bounce chance for helmets because it was hidden by the helmet’s “oft armor.” You couldn’t see it anymore because you couldn’t click into them because they’re built in, which is a shame.

These bounce chances have been put back to the way they were before. Lastly, the last one fixed the problem where the camera would tilt wrongly if the player leaned while aiming. Now you know. This one seems interesting to me.

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